They have structures providing mana income, and their units with Attunement Star Blades receive a bonus to their damage of either fire, lightning, or frost type. Mystic cultures have an Astral affinity and are skilled in mana production in governed cities. Dark cultures take advantage of negative status effects on enemy units in battle, using Call the Weak to deal extra damage and replenishing hit points when killing a unit. They negate penalties to income derived from instability and have unique structures that provide further knowledge production and income from prisons and crypts. There are six primary cultures in Age of Wonders 4.ĭark cultures have an affinity for Shadow and excel in knowledge production in governed cities. Your culture will determine your affinities, unique buildings, and access to specific game mechanics. The first step in creating your faction is selecting a culture.
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